A 3D product animation and CGI studio in Islamabad, founded by Mamoon Syed. Every product goes through wire, clay and render before anyone sees it. So does this site.
Form is decided in lines: proportion, topology, camera and layout, before a single light is placed.
02
Clay
Grey, matte, no textures. Silhouette, blocking and animation timing are judged in clay.
03
Render
Materials, look-dev and the frame the world actually sees.
View the whole site in:
(Selected work)
Selected work
(10)
(The studio)
One studio, every pass
Leeg Studio is Mamoon Syed’s 3D product animation and CGI studio in Islamabad. We model, light, animate and render products (eyewear, audio gear, jewellery, cars, packaging) and build the characters and worlds around them.
Fine Jewellery, beauty pass
The same person who models your product lights it, animates it and signs off the final frame. No hand-offs between departments, so the idea you approved in wire is the one you get in beauty.
Model
Hard-surface and organic modelling from CAD, photos or sketches.
Animate
Camera, product motion, cloth and liquid simulation, callouts.
Render
Look-dev, lighting, rendering and final grade, to any aspect ratio.
A classic roadster taken from clay render to final frame — headlights on, alone on a misty forest road at night.
The short breakdown film dissolves from untextured clay to the lit shot; the stills explore the same car in the forest, in a studio and under neon strip light.
Pass by pass
Clay · real frameRender⟷
Clay and Render are real frames from the film (frames 106 and 127 of 206): the same camera before and after look-dev. Wire and Light are generated in your browser from those frames.
Backstage
Facts from the delivered master files. Frames = duration × frame rate.